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snaaaaake
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from random import randint | |
from kivy.app import App | |
from kivy.animation import Animation | |
from kivy.clock import Clock | |
from kivy.lang import Builder | |
from kivy.uix.widget import Widget | |
from kivy.properties import ListProperty, NumericProperty | |
from kivy.vector import Vector | |
from kivy.core.window import Window | |
KV = ''' | |
<Snake>: | |
motion_size: app.motion_size | |
canvas: | |
Color: | |
rgba: 1, 1, 1, 1 | |
Line: | |
points: self.head + self.points + self.tail | |
width: self.line_width | |
cap: 'round' | |
Color: | |
rgba: 1, 0, 0, .5 | |
Point: | |
points: self.points | |
pointsize: self.line_width | |
Label: | |
text: '{}'.format(root.length) | |
<GameBoard>: | |
<Apple>: | |
size: 10, 10 | |
pos: app.apple[0] - self.size[0] / 2, app.apple[1] - self.size[1] / 2 | |
canvas: | |
Ellipse: | |
size: self.size | |
pos: self.pos | |
GameBoard: | |
Apple: | |
''' | |
class Snake(Widget): | |
line_width = NumericProperty(10) | |
length = NumericProperty(100) | |
head = ListProperty([0, 0]) | |
points = ListProperty([]) | |
tail = ListProperty([0, 0]) | |
head_target = ListProperty([0, 0]) | |
motion_size = NumericProperty(10) | |
time = NumericProperty(0) | |
def __init__(self, **kwargs): | |
super().__init__(**kwargs) | |
self.reset() | |
def update_time(self, dt): | |
self.time += dt | |
if self.time > .5: | |
self.move() | |
self.time %= .5 | |
def move(self): | |
self.head_target = self.vector * self.motion_size + self.head | |
anim = Animation( | |
head=self.head_target, | |
line_width=8, | |
t='out_quad', | |
d=.1 | |
) | |
anim.bind( | |
on_complete=self.update, | |
on_progress=self.detect_collision, | |
) | |
anim.start(self) | |
def update(self, *args): | |
self.eat() | |
self.update_tail() | |
def eat(self): | |
if self.head == app.apple: | |
self.length += self.motion_size | |
app.spawn_apple() | |
def update_tail(self): | |
length = self.length | |
points = self.head + self.points + self.tail | |
current_length = sum( | |
( | |
Vector(points[2 * i], points[2 * i + 1]) | |
- Vector(points[2 * i + 2], points[2 * i + 3]) | |
).length() | |
for i in range(len(points) // 2 - 1) | |
) | |
if current_length <= self.length: | |
return | |
if self.points: | |
point = Vector(*self.points[-2:]) | |
else: | |
point = self.head | |
diff = Vector(*self.tail) - point | |
target = Vector(*self.tail) - diff.normalize() * self.motion_size | |
anim = Animation( | |
tail=target, | |
line_width=10, | |
d=.1, | |
t='out_quad' | |
) | |
if point == target: | |
anim.bind(on_complete=self.pop_tail) | |
anim.start(self) | |
def pop_tail(self, *args): | |
self.points = self.points[:-2] | |
def turn(self, direction): | |
if direction == 'up': | |
vector = Vector(0, 1) | |
elif direction == 'down': | |
vector = Vector(0, -1) | |
elif direction == 'left': | |
vector = Vector(-1, 0) | |
elif direction == 'right': | |
vector = Vector(1, 0) | |
if vector != self.vector: | |
self.points = self.head_target + self.points | |
self.vector = vector | |
def detect_collision(self, *args): | |
# we collide if our head is between any pair of consequitive | |
# points | |
points = self.points + self.tail | |
head = self.head | |
for i in range(1, len(points) // 2 - 1): | |
p1 = points[2 * i : 2 * i + 2] | |
p2 = points[2 * i + 2 : 2 * i + 4] | |
if head[0] == p1[0] == p2[0]: | |
print("vertical", head, p1, p2) | |
a, b = sorted((p1[1], p2[1])) | |
if a <= head[1] <= b: | |
self.reset() | |
if head[1] == p1[1] == p2[1]: | |
print("horizontal", head, p1, p2) | |
a, b = sorted((p1[0], p2[0])) | |
if a <= head[0] <= b: | |
self.reset() | |
def reset(self): | |
Animation.cancel_all(self, 'head', 'line_width') | |
self.vector = Vector(1, 0) | |
self.length = 2 | |
self.points = [] | |
self.head = [10 * self.motion_size, 10 * self.motion_size] | |
self.tail = [9 * self.motion_size, 10 * self.motion_size] | |
class GameBoard(Widget): | |
pass | |
class Apple(Widget): | |
pass | |
class Application(App): | |
motion_size = NumericProperty(50) | |
apple = ListProperty([0, 0]) | |
def build(self): | |
root = Builder.load_string(KV) | |
self.snake = snake = Snake() | |
root.add_widget(snake) | |
self.spawn_apple() | |
Window.bind(on_key_down=self.handle_key) | |
Clock.schedule_interval(snake.update_time, 0) | |
return root | |
def handle_key(self, window, keycode, text, modifiers, arg): | |
if keycode == 274: | |
self.snake.turn('down') | |
if keycode == 273: | |
self.snake.turn('up') | |
if keycode == 276: | |
self.snake.turn('left') | |
if keycode == 275: | |
self.snake.turn('right') | |
def spawn_apple(self): | |
self.apple = ( | |
max(100, min(Window.width - 100, randint(1, 50) * self.motion_size)), | |
max(100, min(Window.height - 100, randint(1, 10) * self.motion_size)), | |
) | |
if __name__ == "__main__": | |
app = Application() | |
app.run() |
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