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@tsubaki
Last active May 19, 2023 02:45
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ログの出力を停止する
using UnityEngine;
using System.Collections;
public class LogTest : MonoBehaviour
{
// ゲーム開始前に呼び出す
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Init () {
Debug.logger.logEnabled = false; // ←ログを止める
}
void Update ()
{
Debug.Log ("hoge"); // <- ログは出力されない
}
}
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