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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class ClickCount : ScriptableObject
{
public int count;
public void Add()
{
count ++;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(UnityEngine.UI.Text))]
public class ClickCountUpdater : MonoBehaviour {
[SerializeField] ClickCount clickCount = null;
static System.Text.StringBuilder builder = new System.Text.StringBuilder(2);
UnityEngine.UI.Text label;
void Awake()
{
label = GetComponent<UnityEngine.UI.Text> ();
}
void Update ()
{
builder.Length = 0;
builder.AppendFormat ("{0:D2}", clickCount.count);
label.text = builder.ToString ();
}
}
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