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IExposedPropertyTableのサンプル
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Scripting; | |
using UnityEngine.Collections; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
public class ResolverTest : MonoBehaviour, IExposedPropertyTable | |
{ | |
[SerializeField] SampleData bind = null; | |
public List<PropertyName> propNameList = new List<PropertyName> (); | |
public List<UnityEngine.Object> objectList = new List<UnityEngine.Object>(); | |
void Update() | |
{ | |
bind.Do (this); | |
} | |
#region IExposedPropertyTable implementation | |
public void SetReferenceValue (PropertyName id, Object value) | |
{ | |
if (PropertyName.IsNullOrEmpty (id)) | |
return; | |
var index = -1; | |
index = propNameList.IndexOf (id); | |
if (index != -1) { | |
propNameList [index] = id; | |
objectList [index] = value; | |
} else if (value == null) { | |
propNameList.Add (id); | |
objectList.Add (value); | |
} | |
} | |
public Object GetReferenceValue (PropertyName id, out bool idValid) | |
{ | |
var index = -1; | |
index = propNameList.IndexOf (id); | |
idValid = index != -1; | |
if (idValid) { | |
return objectList [index]; | |
} else { | |
return null; | |
} | |
} | |
public void ClearReferenceValue (PropertyName id) | |
{ | |
var index = -1; | |
index = propNameList.IndexOf (id); | |
if (index != -1) { | |
propNameList.RemoveAt (index); | |
objectList.RemoveAt (index); | |
} | |
} | |
#endregion | |
#if UNITY_EDITOR | |
[CustomEditor(typeof(ResolverTest))] | |
class ResolverTestEditor : Editor | |
{ | |
public override void OnInspectorGUI () | |
{ | |
var restest = target as ResolverTest; | |
using (var change = new EditorGUI.ChangeCheckScope ()) { | |
// バインドする動作を取得 | |
restest.bind = (SampleData)EditorGUILayout.ObjectField (restest.bind, typeof(SampleData), false); | |
if (restest.bind == null) | |
return; | |
if (change.changed) { | |
SetExposedNames (restest); | |
} | |
} | |
// バインド先の情報をキャッシュし、 | |
// バインド先と自身のオブジェクトを紐付けしたフィールドを取得、 | |
// 一覧表示する | |
var bindedAssetField = new SerializedObject (restest.bind , this.target); | |
var iterator = bindedAssetField.GetIterator (); | |
bool enterChildren = true; // 最初の子のみ表示する為 | |
while(iterator.NextVisible(enterChildren)){ | |
enterChildren = false; | |
EditorGUILayout.PropertyField (iterator, true); | |
} | |
} | |
void SetExposedNames(ResolverTest restest) | |
{ | |
var field = new SerializedObject (restest.bind ); | |
var iterator = field.GetIterator (); | |
while(iterator.NextVisible(true)){ | |
var field = new SerializedObject (restest.bind ); | |
var iterator = field.GetIterator (); | |
while(iterator.NextVisible(true)){ | |
if (iterator.displayName == "Exposed Name") { | |
bool result = false; | |
restest.GetReferenceValue (iterator.stringValue, out result); | |
if (result == false) { | |
restest.SetReferenceValue (iterator.stringValue, null); | |
} | |
} | |
} | |
} | |
} | |
#endif | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[CreateAssetMenu] | |
public class SampleData : ScriptableObject | |
{ | |
public ExposedReference<Transform> obj; | |
public ExposedReference<Camera> mainCamera; | |
[SerializeField] | |
float speed = 1; | |
public void Do (IExposedPropertyTable resolver) | |
{ | |
var target = obj.Resolve (resolver); | |
target.Rotate (Vector3.up * speed); | |
//var cam = mainCamera.Resolve (resolver); | |
//cam.transform.Rotate (Vector3.forward * speed); | |
} | |
} |
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