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@tsubaki
Last active February 24, 2019 15:55
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()無しで元オブジェクトの下に生成する
using UnityEngine;
using UnityEditor;
public class ObjectDeplicate
{
[MenuItem("Edit/DummyDeplicate %d", false, -1)]
static void CreateEmptyObjec2t()
{
foreach (var obj in Selection.objects)
{
var path = AssetDatabase.GetAssetPath(obj);
if (path == string.Empty)
{
var gameObject = obj as GameObject;
var copy = GameObject.Instantiate(gameObject, gameObject.transform.parent);
copy.name = obj.name;
copy.transform.SetSiblingIndex(gameObject.transform.GetSiblingIndex());
Undo.RegisterCreatedObjectUndo (copy, "deplicate");
}
else
{
var newPath = AssetDatabase.GenerateUniqueAssetPath(path);
AssetDatabase.CopyAsset(path, newPath);
}
}
}
}
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