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using UnityEngine;
using UnityEditor;
public class EditorWindowTest : EditorWindow
public static string message;
static void Init()
var window = EditorWindow.CreateInstance<EditorWindowTest> ();
message = "C";
window.Show ();
void OnGUI()
GUILayout.Label (message);
if (GUILayout.Button ("PUSH")) { message += "#"; }
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