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もっと簡単な動的なバインド(Control Playable Asset Clipのみ)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
public class EasyRebind : MonoBehaviour
[SerializeField] Transform bindedTransform;
public void Play (Rotation rotation)
rotation.transform.parent = bindedTransform;
var director = GetComponent<PlayableDirector> ();
director.Play ();
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