Created
May 20, 2018 04:19
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using Unity.Collections; | |
using Unity.Collections.LowLevel.Unsafe; | |
using UnityEngine; | |
public class RefTest2 : MonoBehaviour | |
{ | |
struct Data | |
{ | |
public float value; | |
} | |
unsafe void Start() | |
{ | |
NativeArray<Data> array = new NativeArray<Data>(10, Allocator.Temp); | |
for(int i=0; i<10; i++) | |
Do(ref UnsafeUtilityEx.ArrayElementAsRef<Data>(array.GetUnsafePtr(), i)); | |
foreach (var element in array) | |
{ | |
Debug.LogFormat("{0:00.0}", element.value); | |
} | |
array.Dispose(); | |
} | |
void Do(ref Data data) | |
{ | |
data.value = Random.Range(0f, 10f); | |
} | |
} |
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