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using System.Collections.Generic;
using UnityEngine;
public class Sample : MonoBehaviour
{
[SerializeField] List<string> messages;
[SerializeField] UnityEngine.UI.Text messageBox;
private int current = 0;
private void Start()
{
OnClick();
}
public void OnClick()
{
messageBox.text = messages[current];
current = Mathf.Min(current + 1, messages.Count - 1);
}
}
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