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@tsubaki
Created November 4, 2017 14:12
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0.5ms以上の負荷を計上したら止める
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
public class ProfileTest : MonoBehaviour {
Recorder recorder, hit;
void Awake()
{
recorder = Recorder.Get("FixedUpdate.PhysicsFixedUpdate");
recorder.enabled = true;
}
void Update()
{
if (recorder.elapsedNanoseconds > 5000000f) {
UnityEditor.EditorApplication.isPaused = true;
}
}
}
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