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using UnityEngine;
using System.Collections;
public class LoadABScene : MonoBehaviour {
[SerializeField] string sceneName = "Demo";
[SerializeField] string assetBundleName = "demo";
IEnumerator Start()
WWW www = new WWW("file://" + Application.streamingAssetsPath + "/" + assetBundleName);
yield return www;
AssetBundle bundle = www.assetBundle;
Application.LoadLevel (sceneName);
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