Created
July 29, 2017 17:59
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AnimationControllerのアニメーションに割り込み
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Playables; | |
using UnityEngine.Animations; | |
public class Warikomi : MonoBehaviour { | |
PlayableGraph graph; | |
AnimatorControllerPlayable controllerPlayable; | |
AnimationMixerPlayable mixer; | |
[SerializeField] AnimationClip clip = null; // 特殊アニメーション | |
[SerializeField] RuntimeAnimatorController controller = null; | |
[SerializeField, Range(0, 1)] float speed = 1; | |
void Awake() | |
{ | |
graph = GetComponent<Animator> ().playableGraph; | |
} | |
IEnumerator Start () | |
{ | |
// AnimationControllerのPlayableを取得して、Mixerに登録 | |
controllerPlayable = AnimatorControllerPlayable.Create (graph, controller); | |
mixer = AnimationMixerPlayable.Create (graph, 2, true); | |
mixer.ConnectInput (0, controllerPlayable, 0); | |
mixer.SetInputWeight (0, 1); | |
GetComponent<Animator> ().playableGraph.GetOutput (0).SetSourcePlayable (mixer); | |
// スペースキーが押されるまで待つ | |
yield return new WaitUntil (() => Input.GetKeyDown (KeyCode.Space)); | |
// Playableを登録 | |
var playable = AnimationClipPlayable.Create (graph, clip); | |
mixer.ConnectInput (1, playable, 0); | |
// アニメーションを切替、終了まで待ち、AnimationControllerに戻す | |
yield return Mix(0.3f, 0, 1); | |
yield return new WaitForSeconds (clip.length - 0.3f); | |
yield return Mix(0.3f, 1, 0); | |
// 不要なPlayableを破棄 | |
graph.Disconnect (mixer, 1); | |
playable.Destroy (); | |
} | |
IEnumerator Mix(float time, int fromInput, int toInput) | |
{ | |
var waitTime = Time.timeSinceLevelLoad + time; | |
yield return new WaitWhile (() => { | |
var diff = waitTime - Time.timeSinceLevelLoad; | |
if( diff <= 0){ | |
mixer.SetInputWeight(fromInput, 0); | |
mixer.SetInputWeight(toInput, 1); | |
return false; | |
} | |
else{ | |
var rate = Mathf.Clamp01(diff / time); | |
mixer.SetInputWeight(fromInput, rate); | |
mixer.SetInputWeight(toInput, 1- rate); | |
return true; | |
} | |
}); | |
} | |
void Update() | |
{ | |
controllerPlayable.SetFloat ("Speed", speed); | |
} | |
void OnDestroy() | |
{ | |
graph.Destroy (); | |
} | |
} |
Author
tsubaki
commented
Jul 29, 2017
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