Created
June 19, 2017 15:27
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Resourcesからの取得
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(UnityEngine.UI.Text))] | |
public class ClickCountUpdater : MonoBehaviour { | |
ClickCount clickCount = null; | |
static System.Text.StringBuilder builder = new System.Text.StringBuilder(2); | |
UnityEngine.UI.Text label; | |
void Awake() | |
{ | |
label = GetComponent<UnityEngine.UI.Text> (); | |
// ScriptableObjectの取得 | |
clickCount = Resources.Load<ClickCount> ("ClickCountData"); | |
} | |
void Update () | |
{ | |
builder.Length = 0; | |
builder.AppendFormat ("{0:D2}", clickCount.count); | |
label.text = builder.ToString (); | |
} | |
} |
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