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@tsubaki
Created December 14, 2017 14:52
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パーティクルの生成
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticlePlaying : MonoBehaviour {
private bool isPlaying;
[SerializeField] ParticleSystem particle;
public void Switch ()
{
if (isPlaying) {
particle.Play (true);
} else {
particle.Stop (true, ParticleSystemStopBehavior.StopEmitting);
}
isPlaying = !isPlaying;
}
}
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tsubaki commented Dec 14, 2017

animation 65

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