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@tsubaki
Last active January 28, 2016 14:49
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using UnityEngine;
using System.Collections;
public class ButtonAction : MonoBehaviour
{
[SerializeField]
Animator animator;
static readonly int hashStatePositive = Animator.StringToHash("Positive");
static readonly int hashStateNegative = Animator.StringToHash("Negative");
// button event
public void OnOK()
{
animator.Play (hashStatePositive);
}
// button event
public void OnNG()
{
animator.Play (hashStateNegative);
}
}
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