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DontDestroyのシングルトン
using UnityEngine;
using System.Collections;
public class LoadScene : MonoBehaviour
{
public static LoadScene Instance{
get; private set;
}
public int score = 0;
void Awake()
{
if (Instance != null) {
Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad (gameObject);
score = 30;
}
// click callback
public void OnClick()
{
Application.LoadLevel (1);
}
}
using UnityEngine;
using System.Collections;
public class ReadData : MonoBehaviour
{
void Start ()
{
LoadScene loadScene = LoadScene.Instance;
Debug.Log (loadScene.score);
}
}
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