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@tsubaki
Created April 25, 2018 14:47
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using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
public class AnyComponent : MonoBehaviour
{
NativeArray<int> array;
void OnEnable()
{
NativeArray<int> array = new NativeArray<int>(1, Allocator.Persistent);
}
void OnDisable()
{
array.Dispose(); // 忘れるとエラー
}
}
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