Created
April 25, 2018 14:47
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using System.Collections; | |
using System.Collections.Generic; | |
using Unity.Collections; | |
using Unity.Jobs; | |
using UnityEngine; | |
public class AnyComponent : MonoBehaviour | |
{ | |
NativeArray<int> array; | |
void OnEnable() | |
{ | |
NativeArray<int> array = new NativeArray<int>(1, Allocator.Persistent); | |
} | |
void OnDisable() | |
{ | |
array.Dispose(); // 忘れるとエラー | |
} | |
} |
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