Created
June 30, 2016 15:08
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頂点カラー付きシェーダー
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Shader "Particle/StandardVertex" { | |
Properties{ | |
_Color("Color", Color) = (1,1,1,1) | |
_MainTex("Albedo (RGB)", 2D) = "white" {} | |
_Glossiness("Smoothness", Range(0,1)) = 0.5 | |
_Metallic("Metallic", Range(0,1)) = 0.0 | |
} | |
SubShader{ | |
Tags{ "RenderType" = "Opaque" } | |
LOD 200 | |
CGPROGRAM | |
#pragma surface surf Standard vertex:vert fullforwardshadows | |
#pragma target 3.0 | |
struct Input { | |
float2 uv_MainTex; | |
float3 vertexColor; // 頂点カラーを格納する | |
}; | |
void vert(inout appdata_full v, out Input o) | |
{ | |
UNITY_INITIALIZE_OUTPUT(Input,o); | |
o.vertexColor = v.color; // パーティクルの頂点カラーを取得 | |
} | |
sampler2D _MainTex; | |
half _Glossiness; | |
half _Metallic; | |
fixed4 _Color; | |
void surf(Input IN, inout SurfaceOutputStandard o) | |
{ | |
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; | |
o.Albedo = c.rgb * IN.vertexColor; // 頂点カラーを流し込む | |
o.Metallic = _Metallic; | |
o.Smoothness = _Glossiness; | |
o.Alpha = c.a; | |
} | |
ENDCG | |
} | |
FallBack "Diffuse" | |
} |
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