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@tsubaki tsubaki/LoadAssetbundle.cs
Last active Mar 16, 2019

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using System.Collections;
using UnityEngine;
using System.IO;
using System.Text;
public class LoadAssetbundle : MonoBehaviour
AssetBundle bundle;
FileStream fileStream;
const string password = "password";
void OnEnable()
// 暗号化したAssetBundleを取得
fileStream = new FileStream($"{Application.streamingAssetsPath}/esprite", FileMode.Open);
var uniqueSalt = Encoding.UTF8.GetBytes("sprite"); // AssetBundle名でsoltを生成
// Streamで暗号化を解除しつつAssetBundleをロードする
var uncryptor = new SeekableAesStream(fileStream, password, uniqueSalt);
bundle = AssetBundle.LoadFromStream(uncryptor);
private IEnumerator Start()
// 普通のAssetBundleと同様にロード出来る
var request = bundle.LoadAssetAsync<Sprite>("01");
yield return request;
GetComponent<SpriteRenderer>().sprite = request.asset as Sprite;
private void OnDisable()
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