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Application.UnloadLevel
using UnityEngine;
using System.Collections;
public class LoadScene : MonoBehaviour
{
public int score = 0;
void Awake()
{
score = 30;
}
bool isLoaded = false;
// click callback
public void OnClick()
{
if (isLoaded == false) {
isLoaded = true;
Application.LoadLevelAdditive (1);
} else {
isLoaded = false;
Application.UnloadLevel(1);
}
}
}
using UnityEngine;
using System.Collections;
public class ReadData : MonoBehaviour
{
void Start ()
{
LoadScene loadScene = GameObject.FindObjectOfType<LoadScene> ();
Debug.Log (loadScene.score);
}
}
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