Created
November 6, 2015 17:19
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Application.UnloadLevel
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using UnityEngine; | |
using System.Collections; | |
public class LoadScene : MonoBehaviour | |
{ | |
public int score = 0; | |
void Awake() | |
{ | |
score = 30; | |
} | |
bool isLoaded = false; | |
// click callback | |
public void OnClick() | |
{ | |
if (isLoaded == false) { | |
isLoaded = true; | |
Application.LoadLevelAdditive (1); | |
} else { | |
isLoaded = false; | |
Application.UnloadLevel(1); | |
} | |
} | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class ReadData : MonoBehaviour | |
{ | |
void Start () | |
{ | |
LoadScene loadScene = GameObject.FindObjectOfType<LoadScene> (); | |
Debug.Log (loadScene.score); | |
} | |
} |
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