Created
November 6, 2015 16:44
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DontDestroyOnloadを使用した例
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using UnityEngine; | |
using System.Collections; | |
public class LoadScene : MonoBehaviour | |
{ | |
public int score = 0; | |
void Awake() | |
{ | |
score = 30; | |
DontDestroyOnLoad (gameObject); | |
} | |
// click callback | |
public void OnClick() | |
{ | |
Application.LoadLevel (1); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using UnityEngine; | |
using System.Collections; | |
public class ReadData : MonoBehaviour | |
{ | |
void Start () | |
{ | |
LoadScene loadScene = FindObjectOfType<LoadScene> (); | |
Debug.Log (loadScene.score); | |
} | |
} |
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