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August 29, 2015 14:25
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キャラクターの移動(アニメーション・向き変更無し)
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using UnityEngine; | |
using System.Collections; | |
[SelectionBase] | |
[RequireComponent(typeof(Animator))] | |
[RequireComponent(typeof(CharacterController))] | |
public class Move : MonoBehaviour { | |
[SerializeField, DisappearAttachedField] | |
Animator animator; | |
[SerializeField, DisappearAttachedField] | |
CharacterController characterController; | |
private Vector3 direction; | |
void Reset() | |
{ | |
animator = GetComponent<Animator> (); | |
animator.applyRootMotion = false; | |
characterController = GetComponent<CharacterController> (); | |
characterController.center = Vector3.up * 0.75f; | |
characterController.height = 1.5f; | |
characterController.radius = 0.3f; | |
} | |
void Update () | |
{ | |
var cameraForward = Vector3.Scale(Camera.main.transform.forward, new Vector3(1, 0, 1)).normalized; | |
direction = cameraForward * Input.GetAxis ("Vertical") + | |
Camera.main.transform.right * Input.GetAxis ("Horizontal"); | |
animator.SetFloat ("Speed", direction.sqrMagnitude); | |
animator.SetBool("IsInFall", characterController.isGrounded == false); | |
} | |
void OnAnimatorMove() | |
{ | |
characterController.SimpleMove (direction.normalized * 3); | |
if (direction != Vector3.zero) { | |
var velocity = characterController.velocity; | |
velocity.y = 0; | |
transform.rotation = Quaternion.LookRotation(velocity); | |
} | |
} | |
} |
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