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using UnityEngine;
using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour
{
Recorder behaviourUpdateRecorder;
void Start()
{
// Profilerから”BehaviourUpdate”と名前の付く項目を抽出して、
// 観測を有効化
behaviourUpdateRecorder = Recorder.Get("BehaviourUpdate");
behaviourUpdateRecorder.enabled = true;
}
void Update()
{
// BehaviourUpdateが観測可能(EditorとDevelopment Players)なら、ログに処理時間(ミリ秒)を出力
if (behaviourUpdateRecorder.isValid)
Debug.Log("BehaviourUpdate time: " + behaviourUpdateRecorder.elapsedNanoseconds);
}
}
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