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using Unity.IL2CPP.CompilerServices; | |
using UnityEngine; | |
[Il2CppSetOption(Option.NullChecks, false)] | |
unsafe sealed class UnsafeSampleBehaviour : MonoBehaviour | |
{ | |
struct Point | |
{ | |
public int x; | |
public int y; | |
} | |
Point[] points = new Point[] | |
{ | |
new Point(){y = 1}, | |
new Point(){y = 2}, | |
new Point(){y = 3}, | |
}; | |
unsafe void Awake() | |
{ | |
// 配列のアドレスを固定 | |
int length = points.Length; | |
fixed (Point* px = points) | |
{ | |
// アクセス先をズラして構造体の中身を直接書き換えていく | |
for (Point* p = px; p != px + length; ++p) | |
{ | |
p->x = p->y; | |
} | |
} | |
// 特定の構造体の中身を書き換える | |
fixed (Point* p = &points[2]) { p->x = 12; } | |
} | |
[Il2CppSetOption(Option.ArrayBoundsChecks, false)] | |
void Start() | |
{ | |
for (int i = 0; i < points.Length; i++) | |
Debug.Log(points[i].x); | |
} | |
} |
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