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Last active Nov 19, 2018
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using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.SceneManagement;
public class LoadScene : MonoBehaviour
string sceneName = "SubScene";
private PhysicsScene physicsScene;
[SerializeField][Range(0.1f, 5)]
float speed = 1;
void Start()
Scene scene = SceneManager.LoadScene(sceneName, new LoadSceneParameters(LoadSceneMode.Additive, LocalPhysicsMode.Physics3D));
physicsScene = scene.GetPhysicsScene();
private void FixedUpdate()
physicsScene.Simulate(Time.fixedDeltaTime * speed);

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@tsubaki tsubaki commented Nov 19, 2018

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