Created
January 9, 2016 18:27
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CullingGroupで視界外の敵を生成しない
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using UnityEngine; | |
using System.Collections; | |
using System.Linq; | |
using System.Collections.Generic; | |
public class SpawnTest : MonoBehaviour | |
{ | |
private IEnumerator spawnFlow = null; | |
private CullingGroup cullingGroup = null; | |
[SerializeField] Transform[] targetPositions = null; | |
[SerializeField] GameObject spawnObject = null; | |
void Awake() | |
{ | |
spawnFlow = SpawnCoroutine(); | |
} | |
void OnEnable() | |
{ | |
// cullinggroupを生成してコルーチンを開始 | |
SetupCullinggroup (); | |
StartCoroutine (spawnFlow); | |
} | |
void OnDisable() | |
{ | |
// コルーチンを停止してcullinggroupを破棄 | |
StopCoroutine (spawnFlow); | |
cullingGroup.Dispose (); | |
cullingGroup = null; | |
} | |
void SetupCullinggroup() | |
{ | |
// culling groupの初期化 | |
cullingGroup = new CullingGroup (); | |
cullingGroup.targetCamera = Camera.main; | |
// 敵を生成する座標の登録 | |
BoundingSphere[] bounds = new BoundingSphere[targetPositions.Length]; | |
for (int i = 0; i < targetPositions.Length; i++) { | |
bounds [i].position = targetPositions [i].position; | |
bounds [i].radius = 1; | |
} | |
cullingGroup.SetBoundingSpheres (bounds); | |
cullingGroup.SetBoundingSphereCount (targetPositions.Length); | |
} | |
IEnumerator SpawnCoroutine() | |
{ | |
List<int> countList = new List<int> (); | |
while (true) { | |
// 視界外にある生成ポイント一覧を取得 | |
countList.Clear (); | |
for (int i = 0; i < targetPositions.Length; i++) { | |
if (cullingGroup.IsVisible (i) == false ) { | |
countList.Add (i); | |
} | |
} | |
if (countList.Count != 0) { | |
var newPos = countList[Random.Range (0, countList.Count)]; | |
GameObject.Instantiate (spawnObject, targetPositions [newPos].position, Quaternion.identity); | |
} | |
// 0.5秒待つ | |
yield return new WaitForSeconds (0.5f); | |
} | |
} | |
} |
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