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ゲームのビルド前とビルド後に処理を行う
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Build;
using UnityEditor.Callbacks;
using UnityEditor;
public class Processor : IPreprocessBuild, IPostprocessBuild {
// ビルド前処理
public void OnPreprocessBuild (UnityEditor.BuildTarget target, string path)
{
var filePath = Application.streamingAssetsPath + "/01.png";
var nextPath = "StreamingAssetsTemp" + "/01.png";
System.IO.Directory.Move (filePath, nextPath);
}
// ビルド後処理
public void OnPostprocessBuild (BuildTarget target, string path)
{
var filePath = "StreamingAssetsTemp" + "/01.png";
var nextPath = Application.streamingAssetsPath + "/01.png";
System.IO.Directory.Move (filePath, nextPath);
}
// 実行順
public int callbackOrder { get { return 0; } }
}
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