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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Timeline; | |
using UnityEngine.Playables; | |
#if UNITY_EDITOR | |
using UnityEditor.Experimental.Animations; | |
// A behaviour that is attached to a playable | |
public class GORecorderPlayable : PlayableBehaviour | |
{ | |
public AnimationClip clip; | |
public GameObject gameObject; | |
public bool isRecord; | |
private GameObjectRecorder m_Recorder; | |
public override void OnGraphStart(Playable playable) | |
{ | |
if (isRecord == false || clip == null || gameObject == null) | |
return; | |
m_Recorder = new GameObjectRecorder(gameObject); | |
m_Recorder.BindComponentsOfType<Transform>(gameObject, true); | |
} | |
public override void OnGraphStop(Playable playable) | |
{ | |
if (m_Recorder == null || isRecord == false || clip == null || gameObject == null) | |
return; | |
m_Recorder.SaveToClip(clip); | |
m_Recorder.ResetRecording(); | |
} | |
public override void PrepareFrame(Playable playable, FrameData info) { | |
if (m_Recorder == null || isRecord == false || clip == null || gameObject == null) | |
return; | |
m_Recorder.TakeSnapshot(info.deltaTime); | |
} | |
} | |
#endif |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Playables; | |
#if UNITY_EDITOR | |
[System.Serializable] | |
public class GORecorderAsset : PlayableAsset | |
{ | |
public ExposedReference<GameObject> obj; | |
public AnimationClip clip; | |
public bool isRecord = false; | |
public override Playable CreatePlayable(PlayableGraph graph, GameObject go) { | |
var playable = ScriptPlayable<GORecorderPlayable>.Create(graph); | |
var gorecorder = playable.GetBehaviour(); | |
gorecorder.gameObject = obj.Resolve(graph.GetResolver()); | |
gorecorder.clip = clip; | |
gorecorder.isRecord = gorecorder.gameObject != null && clip != null && isRecord; | |
return playable; | |
} | |
} | |
#endif |
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