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@tsubaki
Last active February 18, 2018 13:46
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TemplateAgent : Agent
{
public override List<float> CollectState()
{
List<float> state = new List<float>();
return state;
}
public override void AgentStep(float[] act)
{
}
public override void AgentReset()
{
}
}
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