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using UnityEngine;
using UnityEditor;
public class EditorWindowTest : EditorWindow
{
public string message; // messageスタティックやめるってよ
[MenuItem("Window/Show")]
static void Init()
{
var window = EditorWindow.CreateInstance<EditorWindowTest> ();
window.message = "C";
window.Show ();
}
void OnGUI()
{
GUILayout.Label (message);
if (GUILayout.Button ("PUSH")) { message += "#"; }
}
}
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