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@tsubaki
Last active August 29, 2015 14:06
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単一のマテリアルを追加・削除する。
using UnityEngine;
using System.Collections;
public class AddMaterial : MonoBehaviour {
[SerializeField]
Material edge;
void OnEnable()
{
var render = GetComponentInChildren<Renderer>();
int length = render.materials.Length;
var materials = render.materials;
System.Array.Resize<Material>( ref materials, length + 1);
materials[ length ] = edge;
render.materials = materials;
}
void OnDisable()
{
var render = GetComponentInChildren<Renderer>();
int length = render.materials.Length;
var materials = render.materials;
System.Array.Resize<Material>( ref materials, length - 1);
render.materials = materials;
}
}
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