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@tsubaki
Created November 30, 2018 12:49
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対象を追跡するコード
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowTarget : MonoBehaviour
{
[SerializeField] private Transform target;
void Update()
{
var diff = target.position - transform.position;
transform.rotation = Quaternion.LookRotation(diff, Vector3.up);
transform.position += diff.normalized * Time.deltaTime;
}
}
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