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@tsubaki
Created April 23, 2015 16:11
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HideInInspector 設定版
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Camera), typeof(Collider), typeof(Transform))]
public class ResetTest : MonoBehaviour
{
[SerializeField, HideInInspector]
Transform _transform;
[SerializeField, HideInInspector]
Collider _collider;
[SerializeField, HideInInspector]
Camera _camera;
void Reset ()
{
_transform = GetComponent<Transform>();
_collider = GetComponent<Collider>();
_camera = GetComponent<Camera>();
}
}
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