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@tsulej
Created March 23, 2017 12:42
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Harmonograph + noise
// http://generateme.tumblr.com
// Harmonograph with noise
// space - save
// click - change
float time;
float f1,f2,f3,f4;
float p1,p2,p3,p4;
float a1,a2,a3,a4;
float d1,d2,d3,d4;
float nscale;
float[] freqs;
void setup() {
size(600, 600);
smooth(8);
background(20);
stroke(220, 10);
noFill();
freqs = new float[21];
for(int i=-10;i<=10;i++) {
freqs[i+10] = 4*i/10.0;
}
renew();
}
void renew() {
background(20);
// freqs
f1 = freqs[(int)random(freqs.length)];
f2 = freqs[(int)random(freqs.length)];
f3 = freqs[(int)random(freqs.length)];
f4 = freqs[(int)random(freqs.length)];
// phases
p1 = randomGaussian();
p2 = randomGaussian();
p3 = randomGaussian();
p4 = randomGaussian();
// amplitudes
a1 = random(280);
a2 = random(280-a1);
a3 = random(280);
a4 = 280-a3;
// damp
d1 = 0.0001 * (random(1)<0.1 ? 1.0 : 0.0);
d2 = 0.0;
d3 = 0.0001 * (random(1)<0.1 ? 1.0 : 0.0);
d4 = 0.0;
time = 0.0;
nscale = random(100,600);
noiseSeed((int)random(MAX_INT));
}
void draw() {
for (int i=0; i<10000; i++) {
float x =
exp(-time * d1) * a1 * sin(f1 * time + TWO_PI*noise(1.0, time, p1) + p1) +
exp(-time * d2) * a2 * sin(f2 * (noise(sin(time*f2),f2)+time) + p2);
float y =
exp(-time * d3) * a3 * sin(f3 * time + p3) +
exp(-time * d4) * a4 * sin(f4 * time + TWO_PI*noise(x/nscale, p4) + p4);
point(x+300, y+300);
time += 0.01;
}
}
void mouseClicked() {
renew();
}
void keyPressed() {
saveFrame(hex((int)random(0xffff),4)+"######.jpg");
println("Saved");
}
@ckimkhanh810
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