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@tsulej
Last active February 8, 2018 10:40
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noise3d sculptures generator
// Noise3d Generator
// generateme.tumblr.com
// setup below
// - click to change object
// - move mouse to rotate
// - press space to save (image and obj file)
// - press + to zoom in
// - press - to zoom out
// PARAMETRIZATION
final static float sfactor = 1.0/1000.0; // scaling factor for noise
final static float theta_mul = 15.0; // theta angle multiplication
final static float phi_mul = theta_mul/2.0; // phi angle multiplication
final static boolean symmetry = true; // symmetric object or not
final static float rstep = 5; // step for next polygon
final static float rwidth = 2.5; // ribbon width
final static int noribbons = 200; // number of ribbons
final static int novertices = 1000; // number of vertices in ribbon
final static int shapetype = QUAD_STRIP; // Processing beginShape() value
final static int alpha = 60; // alpha channel for ribbon
// END PARAMETRIZATION
// local variables
PShape[] p;
float sc = 1;
PVector[][] initpoints;
PVector v1shift,v2shift;
void setup() {
size(1000, 1000, P3D);
background(20);
noStroke();
smooth(8);
fill(240, alpha);
initpoints = new PVector[2][noribbons];
for (int i=0; i<noribbons; i++) {
PVector v = new PVector(random(-80, 80), random(-80, 80), random(-80, 80));
initpoints[0][i] = v;
PVector a = new PVector(random(-TWO_PI, TWO_PI), random(-TWO_PI, TWO_PI));
initpoints[1][i] = a;
}
if(symmetry) {
v1shift = v2shift = new PVector(0,0,0);
} else {
v1shift = new PVector(random(-20,20),random(-20,20), random(-20,20));
v2shift = new PVector(random(-20,20),random(-20,20), random(-20,20));
}
createShapes(0);
}
void createShapes(float time) {
float theta, phi; // spherical angles for step
float x1, y1, z1; // one side of the ribbon
float x2, y2, z2; // second side of the ribbon
float tmul = theta_mul * TWO_PI;
float pmul = phi_mul * TWO_PI;
p = new PShape[noribbons];
for (int s=0; s<noribbons; s++) {
x1=initpoints[0][s].x+time;
x2=x1+rwidth;
y1=initpoints[0][s].y+time;
y2=y1+rwidth;
z1=initpoints[0][s].z+time;
z2=z1+rwidth;
theta=initpoints[1][s].x;
phi=initpoints[1][s].y;
p[s] = createShape();
p[s].beginShape(shapetype);
for (int i=0; i<novertices; i++) {
// spehere coordinates to cartesian
float ct = cos(theta);
float cp = cos(phi);
float st = sin(theta);
float sp = sin(phi);
float xstep = rstep*ct*sp;
float ystep = rstep*st*sp;
float zstep = rstep*cp;
// move points
x1 += xstep;
y1 += ystep;
z1 += zstep;
x2 += xstep;
y2 += ystep;
z2 += zstep;
PVector v1 = new PVector(x1, y1, z1);
PVector v2 = new PVector(x2, y2, z2);
v1.mult(sfactor);
v2.mult(sfactor);
v1.add(v1shift);
v2.add(v2shift);
theta += tmul*map(noise(v1.x, v1.y, v2.z), 0, 1, -1, 1);
phi += pmul*map(noise(v2.x, v2.y, v2.z), 0, 1, -1, 1);
p[s].vertex(x1, y1, z1);
p[s].vertex(x2, y2, z2);
}
p[s].endShape();
}
}
PVector vexp(PVector p, float weight) {
float r = weight * exp(p.x);
return new PVector(r * cos(p.y), r * sin(p.y), r*cos(p.z));
}
PVector waves2(PVector p, float weight) {
float x = weight * (p.x + 0.9 * sin(p.x * 4));
float y = weight * (p.y + 0.5 * sin(p.y * 5.555));
float z = weight * (p.z + 0.9 * sin(p.z * 0.555));
return new PVector(x, y, z);
}
PVector sinusoidal(PVector p, float weight) {
float x = weight * sin(p.x);
float y = weight * sin(p.y);
float z = weight * sin(p.z);
return new PVector(x, y, z);
}
PVector cross(PVector p, float weight) {
float r = sqrt(1.0 / (sq(sq(p.x)-sq(p.y)-sq(p.z)))+1.0e-10);
return new PVector(weight * 0.8 * p.x * r, weight * 0.8 * p.y * r, weight * 0.8 * p.z * r);
}
final static int frames = 25*30;
void draw() {
fill(240, alpha);
// createShapes(0.01*sin(frameCount*TWO_PI/frames));
background(20);
lights();
ambient(240);
shininess(1.0);
camera(width/2, mouseY, 1.3*(height/2) / tan(PI/6), width/2, height/2, 0, 0, 1, 0);
translate(width/2, height/2);
scale(sc);
rotateY(map(mouseX, 0, width, -PI, PI));
//rotateY(map(frameCount, 0, frames, -PI, PI));
//rotateX(map(frameCount, 0, frames, 0, 4*TWO_PI));
for (PShape s : p) {
shape(s, 0, 0);
}
// if(frameCount<=frames) saveFrame("f/f#####.jpg");
}
void mouseClicked() {
noiseSeed((int)random(MAX_INT));
createShapes(0);
}
void keyPressed() {
if (key == '+') sc*=1.1;
if (key == '-') sc/=1.1;
if (keyCode == 32) {
String n = hex( (int)random(0xfffff), 5);
print("saving image and obj files ("+n+")...");
save( n + ".jpg");
saveObj( n + ".obj");
println("done");
}
}
void saveObj(String fn) {
PrintWriter out = createWriter(fn);
out.println("# Noise3D generator, export by GenerateMe");
out.println("# https://gist.github.com/tsulej/795526e370a59041dbb11739269d2afd");
out.println("# http://generateme.tumblr.com");
int iter = 1;
for (PShape sh : p) {
ArrayList<String> faces = new ArrayList<String>(novertices);
out.println("");
out.println("# vertices");
for (int v=0; v<sh.getVertexCount ()-4; v+=2) {
PVector vec0 = sh.getVertex(v);
PVector vec1 = sh.getVertex(v+1);
PVector vec3 = sh.getVertex(v+2);
PVector vec2 = sh.getVertex(v+3);
out.println("v " + vec0.x + " " + vec0.y + " " + vec0.z);
out.println("v " + vec1.x + " " + vec1.y + " " + vec1.z);
out.println("v " + vec2.x + " " + vec2.y + " " + vec2.z);
out.println("v " + vec3.x + " " + vec3.y + " " + vec3.z);
faces.add("f " + (iter++) + " " + (iter++) + " " + (iter++) + " " + (iter++));
}
out.println("");
out.println("# faces");
for (String s : faces) {
out.println(s);
}
}
out.flush();
out.close();
}
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