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tsweeper / BuildProject.xml
Created October 5, 2025 03:14 — forked from regner/BuildProject.xml
A sample BuildGraph script for building, cooking, and packaging an Unreal project.
<?xml version='1.0' ?>
<!--
Why is this one giant script instead of a bunch of smaller scripts?
Mostly this comes down to BuildGraph and personal preference. As the language BuildGraph isn't
really much of a programming language there is no easy way to use an IDE and jump between
includes, find usages of variables, and just generally quickly search things. It was found to
be easier to have a single large file that a developer can quickly jump up and down in when
trying to understand what the BuildGraph script is doing.
Shader "Hidden/JumpFloodOutline"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "PreviewType" = "Plane" }
Cull Off ZWrite Off ZTest Always