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@fabSchneider
fabSchneider / LuaScriptImporter.cs
Created February 10, 2022 10:36
This scripted importer will allow to import files with .lua extension as text assets into Unity.
using System.IO;
using UnityEditor;
using UnityEditor.AssetImporters;
using UnityEngine;
/// <summary>
/// Scripted importer for files with .lua extension.
/// Will create a text asset from the lua script
/// </summary>
[ScriptedImporter(1, "lua")]
@xquangdang
xquangdang / rn-with-wsl-wsa.md
Last active March 22, 2024 14:39
Develop React Native app with WSL and WSA

Develop React Native app with WSL and WSA

Requirement

  • Windows Subsystem for Linux 2 (WSL2)
  • Windows Subsystem for Android (WSA)
  • NodeJS install inside WSL2

Steps

WSA

@aksakalli
aksakalli / SimpleHTTPServer.cs
Last active June 7, 2024 08:38
SimpleHTTPServer in C#
// MIT License - Copyright (c) 2016 Can Güney Aksakalli
// https://aksakalli.github.io/2014/02/24/simple-http-server-with-csparp.html
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.IO;
#!/bin/bash
#
# git-svn-diff originally by (http://mojodna.net/2009/02/24/my-work-git-workflow.html)
# modified by mike@mikepearce.net
# modified by aconway@[redacted] - handle diffs that introduce new files
#
# Generate an SVN-compatible diff against the tip of the tracking branch
# Get the tracking branch (if we're on a branch)
TRACKING_BRANCH=`git svn info | grep URL | sed -e 's/.*\/branches\///'`