Created
October 9, 2018 02:46
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A basic example of a design issue that can be solved with the Strategy pattern.
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import java.util.Random; | |
public abstract class Character { | |
private int health; | |
public Character(int health) { | |
this.health = health; | |
} | |
public boolean wound(int dmg) { | |
this.health = (this.health > dmg) ? this.health-dmg : 0; | |
return this.health == 0; | |
} | |
public int meleeAttack() { | |
Random rnd = new Random(); | |
return rnd.nextInt(6)+rnd.nextInt(6)+rnd.nextInt(6)+3; | |
} | |
public int rangedAttack() { | |
Random rnd = new Random(); | |
return rnd.next(4)+rnd.next(4)+2; | |
} | |
} | |
public class Knight extends Character { | |
public Knight() { | |
super(18); | |
} | |
} | |
public class Rogue extends Character { | |
public Rogue() { | |
super(12); | |
} | |
} | |
public class GiantRat extends Character { | |
public GiantRat() { | |
super(10); | |
} | |
@Override | |
public int meleeAttack() { | |
Random rnd = new Random(); | |
return rnd.nextInt(4)+rnd.nextInt(4)+2; | |
} | |
} |
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