Created
July 27, 2020 15:16
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Template for *_on_actions.txt file for Stellaris event modding.
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# Triggers when the game starts | |
on_game_start = { | |
events = { | |
} | |
} | |
on_game_start_country = { | |
events = { | |
} | |
} | |
# No scope, like on_game_start | |
on_monthly_pulse = { | |
events = { | |
} | |
} | |
# No scope, like on_game_start | |
on_yearly_pulse = { | |
events = { | |
} | |
} | |
# No scope, like on_game_start | |
on_bi_yearly_pulse = { | |
events = { | |
} | |
} | |
# No scope, like on_game_start | |
on_five_year_pulse = { | |
events = { | |
} | |
} | |
# No scope, like on_game_start | |
on_decade_pulse = { | |
events = { | |
} | |
} | |
# No scope, like on_game_start | |
on_mid_game_pulse = { | |
events = { | |
} | |
} | |
# No scope, like on_game_start | |
on_late_game_pulse = { | |
events = { | |
} | |
} | |
# this = country | |
on_monthly_pulse_country = { | |
events = { | |
} | |
} | |
# this = country | |
on_yearly_pulse_country = { | |
events = { | |
} | |
} | |
# this = country | |
on_bi_yearly_pulse_country = { | |
events = { | |
} | |
} | |
# this = country | |
on_five_year_pulse_country = { | |
events = { | |
} | |
} | |
# this = country | |
on_decade_pulse_country = { | |
events = { | |
} | |
} | |
# this = country | |
on_mid_game_pulse_country = { | |
events = { | |
} | |
} | |
# this = country | |
on_late_game_pulse_country = { | |
events = { | |
} | |
} | |
# setup advanced colony. So far it has a pop on the capital and a colony shelter building matching the is_colony trigger | |
# scope: planet | |
# from: country | |
on_initialize_advanced_colony = { | |
events = { | |
} | |
} | |
on_become_advanced_empire = { | |
events = { | |
} | |
} | |
# Triggers when pressing begin in the intro window | |
# This = country to press begin | |
on_press_begin = { | |
events = { | |
} | |
} | |
# Triggers when trying to open the diplomacy view for countries with custom diplomacy. | |
# Country scope | |
# This = target country (player) | |
# From = source country | |
on_custom_diplomacy = { | |
events = { | |
} | |
} | |
# Triggered when two empires discover each other | |
# This = Empire 1 | |
# From = Empire 2 | |
# Fromfromfrom = System where contact occurred | |
on_first_contact = { | |
events = { | |
} | |
} | |
# Triggered when an Empire has fleets within another Empire's borders. | |
# This = receiver | |
# From = sender | |
# FromFrom = fleet | |
# FromFromFrom = system | |
on_enforce_borders = { | |
events = { | |
} | |
} | |
# Triggers country_event for the attacker upon victory | |
# (Before controller is switched) | |
# This = country, leader attacker | |
# From = country, planet owner | |
# FromFrom = planet | |
# IDENTITIES: attacker is the side that "IsHostile" to | |
# the planet controller; e.g. spawned monster armies | |
# are attackers, but if they win and the player attempts | |
# to retake the planet, the player is the attacker | |
on_planet_attackers_win = { | |
events = { | |
} | |
} | |
# Triggers country_event for the attacker upon defeat | |
# This = country, attack leader | |
# From = country, planet owner | |
# FromFrom = planet | |
on_planet_attackers_lose = { | |
events = { | |
} | |
} | |
# Triggers country_event for the defender upon victory | |
# Root = country, planet owner | |
# From = country, attack leader | |
# FromFrom = planet | |
on_planet_defenders_win = { | |
events = { | |
} | |
} | |
# Triggers country_event for the defender upon defeat | |
# This = country, planet owner | |
# From = country, attack leader | |
# FromFrom = planet | |
on_planet_defenders_lose = { | |
events = { | |
} | |
} | |
# Fires when you first get intel (_low and up) on a new system | |
# Scope = Country | |
# From = System | |
on_system_first_visited = { | |
events = { | |
} | |
} | |
# Triggers event when each country first sends a ship into the system (once per country) | |
# Scope = Ship | |
# From = System | |
# FromFrom = Country | |
on_entering_system_first_time = { | |
events = { | |
} | |
} | |
# Triggers event when ship enters a system. It's usually better to use on_entering_system_first_time or on_entering_system_fleet | |
# Scope = Ship | |
# From = System | |
# FromFrom = Country | |
on_entering_system = { | |
events = { | |
} | |
} | |
# A fleet has entered a system | |
# Scope = Fleet | |
# From = System | |
on_entering_system_fleet = { | |
events = { | |
} | |
} | |
# A fleet executes a move order to exit borders | |
# Scope = Fleet | |
# From = Origin System | |
# FromFrom = Destination System | |
on_crossing_border = { | |
events = { | |
} | |
# A ship has surveyed a planet. | |
# Scope = Ship | |
# From = Planet | |
on_survey = { | |
events = { | |
} | |
} | |
# A country has gained a surveyed status on a planet. Happens after "on_survey" if a science ship surveyed a planet. | |
# Root = Planet | |
# From = Country | |
# FromFrom = Fleet of the science ship that surveyed it, if any | |
on_planet_surveyed = { | |
events = { | |
} | |
} | |
# A country has gained a surveyed status on a planet. Happens after "on_survey" if a science ship surveyed a planet. | |
# Root = Country | |
# From = system | |
# FromFrom = Fleet of the science ship that surveyed it, if any | |
on_system_survey = { | |
events = { | |
} | |
} | |
# A ship is done surveying the last unsurveyed planet in a system | |
# Scope = ship | |
# From = system | |
on_system_survey_ship = { | |
events = { | |
} | |
} | |
# A planet has begun the colonization process. | |
# Scope = Planet | |
on_colonization_started = { | |
events = { | |
} | |
} | |
# A planet has been colonized. | |
# Scope = Planet | |
on_colonized = { | |
events = { | |
} | |
} | |
# A colony has been destroyed. Called just before owner and controller is cleared | |
# Scope = Planet | |
on_colony_destroyed = { | |
events = { | |
} | |
} | |
# This = owner of fleet 1 | |
# From = owner of fleet 2 | |
# FromFrom = fleet 1 | |
# FromFromFrom = fleet 2 | |
on_entering_battle = { | |
events = { | |
} | |
} | |
# This = owner of ship 1 (destroyed) | |
# From = owner of ship 2 (combatant) | |
# FromFrom = ship 1 | |
# FromFromFrom = ship 2 | |
on_ship_destroyed_victim = { | |
events = { | |
} | |
} | |
# This = owner of ship 1 (combatant) | |
# From = owner of ship 2 (destroyed) | |
# FromFrom = ship 1 | |
# FromFromFrom = ship 2 | |
on_ship_destroyed_perp = { | |
events = { | |
} | |
} | |
# This = owner of ship 1 (destroyed) | |
# From = owner of ship 2 (combatant) | |
# FromFrom = ship 1 | |
# FromFromFrom = ship 2 | |
on_ship_disengaged_victim = { | |
events = { | |
} | |
} | |
# This = owner of ship 1 (combatant) | |
# From = owner of ship 2 (destroyed) | |
# FromFrom = ship 1 | |
# FromFromFrom = ship 2 | |
on_ship_disengaged_perp = { | |
events = { | |
} | |
} | |
# This = owner of fleet 1 (destroyed) | |
# From = owner of fleet 2 (combatant) | |
# FromFrom = fleet 1 | |
# FromFromFrom = fleet 2 | |
on_fleet_destroyed_victim = { | |
events = { | |
} | |
} | |
# This = owner of fleet 1 (combatant) | |
# From = owner of fleet 2 (destroyed) | |
# FromFrom = fleet 1 | |
# FromFromFrom = fleet 2 | |
on_fleet_destroyed_perp = { | |
events = { | |
} | |
} | |
# This = owner of fleet 1 (winner) | |
# From = owner of fleet 2 (loser) | |
# FromFrom = fleet 1 | |
# FromFromFrom = fleet 2 | |
on_space_battle_won = { | |
events = { | |
} | |
} | |
# This = owner of fleet 1 (loser) | |
# From = owner of fleet 2 (winner) | |
# FromFrom = fleet 1 | |
# FromFromFrom = fleet 2 | |
on_space_battle_lost = { | |
events = { | |
} | |
} | |
# This = owner of fleet | |
# From = disbanded fleet | |
on_fleet_disbanded = { | |
events = { | |
} | |
} | |
# This = owner of fleet | |
# From = fleet | |
# FromFrom = planet (if any) | |
on_fleet_auto_move_arrival = { | |
events = { | |
} | |
} | |
# The game will generate one on_building_X on_action for every station ship-size | |
# Orbital stations will get the planet in FROM, space stations only get they building ship | |
# This = construction ship | |
# From = planet it is built on | |
# Fires when construction is complete, | |
# immediately before station is created | |
on_building_mining_station = { | |
events = { | |
} | |
} | |
# This = construction ship | |
# From = planet it is built on | |
# Fires when construction is complete, | |
# immediately before station is created | |
on_building_research_station = { | |
events = { | |
} | |
} | |
# This = construction ship | |
# From = planet it is built on | |
# Fires when construction is complete, | |
# immediately before station is created | |
on_building_outpost_station = { | |
events = { | |
} | |
} | |
# This = construction ship | |
# Fires when construction is complete, | |
# immediately before station is created | |
on_building_wormhole_station = { | |
events = { | |
} | |
} | |
on_building_starbase_outpost = { | |
events = { | |
} | |
} | |
on_building_observation_station = { | |
events = { | |
} | |
} | |
on_building_starbase_ai = { | |
events = { | |
} | |
} | |
# This = construction ship | |
# Fires when construction is complete, | |
# immediately before station is created | |
on_building_starbase_exd_0 = { | |
events = { | |
} | |
} | |
on_building_starbase_exd = { | |
events = { | |
} | |
} | |
on_building_starbase_swarm = { | |
events = { | |
} | |
} | |
on_building_starbase_marauder = { | |
events = { | |
} | |
} | |
# This = country | |
# From = opponent war leader | |
on_entering_war = { | |
events = { | |
} | |
} | |
# This = Country | |
# From = Fleet | |
on_fleet_detected = { | |
events = { | |
} | |
} | |
# This = Ship | |
# From = Disabler Ship | |
on_ship_disabled = { | |
events = { | |
} | |
} | |
# This = Ship | |
on_ship_enabled = { | |
events = { | |
} | |
} | |
# Triggers when a Special Project to uplift a pre-sapient species is completed. | |
# Note that this will trigger once for each combination of planet & original | |
# species (but for uplifting this should be only once). | |
# | |
# Scope = planet_event | |
# This = planet scope | |
# From = uplifted species (pre-modification) | |
on_uplift_completion = { | |
events = { | |
} | |
} | |
# This = Pop scope | |
# From = Planet | |
on_purge_begun = { | |
events = { | |
} | |
} | |
# This = Pop scope | |
# From = Planet | |
on_purge_canceled = { | |
events = { | |
} | |
} | |
# Planets starts being terraformed | |
# This = Planet | |
# From = Terraforming country | |
on_terraforming_begun = { | |
events = { | |
} | |
} | |
# Planet has been terraformed | |
# This = Planet | |
# From = Terraforming country | |
on_terraforming_complete = { | |
events = { | |
} | |
} | |
# Planet has taken damage from orbital bombardment - Damage is applied daily | |
# This = Planet | |
# From = Bombarder | |
on_planet_bombarded = { | |
events = { | |
} | |
} | |
# Planet has reached 0 pops from orbital bombardment | |
# This = Planet | |
# From = Bombarder | |
on_planet_zero_pops = { | |
events = { | |
} | |
} | |
# Planet has reached 0 health from collateral damage | |
# This = Planet | |
# From = Army owner | |
on_planet_zero_health_ground_combat = { | |
events = { | |
} | |
} | |
# Pop is abducted by raiding stance | |
# This = Pop scope | |
# From = planet abducted from | |
on_pop_abducted = { | |
events = { | |
} | |
} | |
# Pop is enslaved | |
# This = Pop scope | |
# owner_species = { (species) | |
# owner = { owner_species = { (empire main species) | |
# owner = { (empire) | |
on_pop_enslaved = { | |
events = { | |
} | |
} | |
# Pop is released from slavery | |
# This = Pop scope | |
# owner_species = { (species) | |
# owner = { owner_species = { (empire main species) | |
# owner = { (empire) | |
on_pop_emancipated = { | |
events = { | |
} | |
} | |
# Executed right before a country has established communications with another country | |
# This = Country which established the communications | |
# From = Country which communications were established with | |
on_pre_communications_established = { | |
events = { | |
} | |
} | |
# Executed right after country has established communications with another country | |
# This = Country which established the communications | |
# From = Country which communications were established with | |
on_post_communications_established = { | |
events = { | |
} | |
} | |
# Executed as a leader has died | |
# This = Country | |
# From = Leader | |
on_leader_death = { | |
events = { | |
} | |
} | |
# A leader leveled up. | |
# Scope = Country | |
# From = Leader | |
on_leader_level_up = { | |
events = { | |
} | |
} | |
# Executed as new ruler has been set | |
# This = Country | |
on_ruler_set = { | |
events = { | |
} | |
} | |
# Executed when a ruler has been removed | |
# From = Previous Ruler | |
# This = Country | |
on_ruler_removed = { | |
events = { | |
} | |
} | |
# Executed when the ruler is ousted and goes back to their pre-ruler class | |
# From = Previous Ruler, already has the new class | |
# This = Country | |
on_ruler_back_to_pre_ruler_class = { | |
events = { | |
} | |
} | |
# This = Planet | |
on_blocker_cleared = { | |
events = { | |
} | |
} | |
# A ship has started a new order | |
# Root = Ship | |
# From = Country | |
on_ship_order = { | |
events = { | |
} | |
} | |
# Executes after a policy has been changed | |
# use last_changed_policy to identify which policy it was | |
# This = Country | |
on_policy_changed = { | |
events = { | |
} | |
} | |
# A ship has been built | |
# Root = Ship | |
# From = Planet | |
on_ship_built = { | |
events = { | |
} | |
} | |
# A ship design has been finished | |
# Root = Country | |
on_ship_designed = { | |
events = { | |
} | |
} | |
# A ship has been upgraded | |
# Root = Ship | |
on_ship_upgraded = { | |
events = { | |
} | |
} | |
# A war is beginning, executed for every country in the war. | |
# Root = Country | |
# From = War | |
on_war_beginning = { | |
events = { | |
} | |
} | |
# A war has ended | |
# Root = Loser | |
# From = Main Winner | |
on_war_ended = { | |
events = { | |
} | |
} | |
# A country has increased the level of a tech, use last_increased_tech trigger to check tech and level. | |
# This = Country | |
on_tech_increased = { | |
events = { | |
} | |
} | |
# Triggers when a Special Project to apply a species modification template has completed. | |
# Note that this will trigger once for each combination of planet & original species. | |
# | |
# This = Country | |
# From = Species ( Post Modification ) | |
on_modification_complete = { | |
events = { | |
} | |
} | |
# A planets controller becomes a country not the same as the owner. | |
# Root = Planet | |
# From = Planet Owner | |
# FromFrom = Planet Controller (the one occupying) | |
on_planet_occupied = { | |
events = { | |
} | |
} | |
# A fleet has successfully escaped from combat, executed right before the fleet enters FTL | |
# This = escaping fleet | |
# From = system escaped from | |
# FromFrom = system escaping to | |
on_emergency_ftl = { | |
events = { | |
} | |
} | |
#An army construction has been completed. | |
# This = Planet | |
# From = Army | |
on_army_recruited = { | |
events = { | |
} | |
} | |
#A building construction has been completed. | |
# This = Planet | |
on_building_complete = { | |
events = { | |
} | |
} | |
# A building construction has been queued. | |
# This = Planet | |
on_building_queued = { | |
events = { | |
} | |
} | |
# A building construction has been unqueued. | |
# This = Planet | |
on_building_unqueued = { | |
events = { | |
} | |
} | |
# A building construction has been completed, which is an upgrade of previous building. | |
# This = Planet | |
on_building_upgraded = { | |
events = { | |
} | |
} | |
# A building construction has demolished. | |
# This = Planet | |
on_building_demolished = { | |
events = { | |
} | |
} | |
#A district construction has been completed. | |
# This = Planet | |
on_district_complete = { | |
events = { | |
} | |
} | |
# A building construction has finished, replacing another building. | |
# This = Planet | |
on_building_replaced = { | |
events = { | |
} | |
} | |
# A district construction has been queued. | |
# This = Planet | |
on_district_queued = { | |
events = { | |
} | |
} | |
# A district construction has been unqueued. | |
# This = Planet | |
on_district_unqueued = { | |
events = { | |
} | |
} | |
# A district construction has demolished. | |
# This = Planet | |
on_district_demolished = { | |
events = { | |
} | |
} | |
# Tutorial level for a country has changed | |
# This = Country | |
on_tutorial_level_changed = { | |
events = { | |
} | |
} | |
# A war has been won | |
# Root = Winner Warleader | |
# From = Loser Warleader | |
# FromFrom = War | |
on_war_won = { | |
events = { | |
} | |
} | |
# A war has been lost | |
# Root = Loser Warleader | |
# From = Winner Warleader | |
# FromFrom = War | |
on_war_lost = { | |
events = { | |
} | |
} | |
# A status quo has been signed | |
# Root = Actor | |
# From = Recipient | |
# FromFrom = Main Attacker | |
# FromFromFrom = Main Defender | |
# FromFromFromFrom = War | |
on_status_quo = { | |
events = { | |
} | |
} | |
# A status quo has been signed, by force | |
# Root = Recipient | |
# From = Actor | |
# FromFrom = Main Attacker | |
# FromFromFrom = Main Defender | |
# FromFromFromFrom = War | |
on_status_quo_forced = { | |
events = { | |
} | |
} | |
# A pop has been added to the planet | |
# Root = pop | |
# From = planet | |
on_pop_added = { | |
events = { | |
} | |
} | |
# We changed a species right | |
# This = pop | |
on_pop_rights_change = { | |
events = { | |
} | |
} | |
# A pop has finished growing | |
# This = Planet scope | |
# From = Country | |
# FromFrom = Pop | |
on_pop_grown = { | |
events = { | |
} | |
} | |
# A pop has finished assembling | |
# This = Planet scope | |
# From = Country | |
# FromFrom = Pop | |
on_pop_assembled = { | |
events = { | |
} | |
} | |
# A pop has finished purging | |
# This = Planet scope | |
# From = Country | |
# FromFrom = Pop | |
on_pop_purged = { | |
events = { | |
} | |
} | |
# A pop has finished declining (while not being purged) | |
# This = Planet scope | |
# From = Country | |
# FromFrom = Pop | |
on_pop_declined = { | |
events = { | |
} | |
} | |
# A pop has been displaced | |
# This = Planet scope | |
# From = Country | |
# FromFrom = Pop | |
on_pop_displaced = { | |
events = { | |
} | |
} | |
# Initial rebels manage to take control of the planet, happens before the new owner is set, after the war is created. | |
# This = Rebel Country | |
# From = Planet | |
# FromFrom = War | |
on_rebels_take_planet = { | |
events = { | |
} | |
} | |
# Initial rebels manage to take control of the planet, happens after the new owner is set, after the war is created. | |
# This = Rebel Country | |
# From = Planet | |
# FromFrom = War | |
on_rebels_take_planet_owner_switched = { | |
events = { | |
} | |
} | |
#From = Country scope | |
#This = Planet scope | |
on_planet_ownerless = { | |
events = { | |
} | |
} | |
#Fired whenever a new owner is set for a planet, | |
#be it after a war or through a trade | |
#From = Country scope (new owner) | |
#This = Planet scope | |
on_planet_transfer = { | |
events = { | |
} | |
} | |
#Fired whenever a new owner is set for a planet, and the planet was aggressively conquered | |
#Fired in ADDITION to on_planet_transfer | |
#From = Country scope (new owner) | |
#This = Planet scope | |
on_planet_conquer = { | |
events = { | |
} | |
} | |
#From = Planet scope | |
#This = Fleet scope | |
on_fleet_enter_orbit = { | |
events = { | |
} | |
} | |
#This = Federation leader | |
#From = Joining member | |
on_join_federation = { | |
events = { | |
} | |
} | |
#This = Federation leader | |
#From = Leaving member | |
on_leave_federation = { | |
events = { | |
} | |
} | |
#This = Country scope, federation leader | |
#From = Country to initiate the vote | |
on_federation_law_vote_succeed = { | |
events = { | |
} | |
} | |
#This = Country scope, federation leader | |
#From = Country to initiate the vote | |
on_federation_law_vote_failed = { | |
events = { | |
} | |
} | |
#This = Country scope, federation leader | |
#From = Country to exclude from the federation elections | |
on_federation_leader_elections = { | |
events = { | |
} | |
} | |
#This = Country scope, federation leader | |
#From = Country to exclude from the federation psionicbattle | |
on_federation_leader_challenge = { | |
events = { | |
} | |
} | |
#This = destroyed country | |
#From = optional, destroyer (country) | |
on_country_destroyed = { | |
events = { | |
} | |
} | |
# A Megastructure has been built | |
# Root = Country | |
# From = Megastructure | |
# FromFrom = System | |
# FromFromFrom = Fleet | |
on_megastructure_built = { | |
events = { | |
} | |
} | |
# A Megastructure has begun to be upgraded | |
# Root = Country | |
# From = Megastructure | |
# FromFrom = System | |
on_megastructure_upgrade_begin = { | |
events = { | |
} | |
# A Megastructure has been upgraded | |
# Root = Country | |
# From = Megastructure | |
# FromFrom = System | |
on_megastructure_upgraded = { | |
events = { | |
} | |
} | |
# X years has passed since a planet was colonized (won't trigger on empire homeworld) | |
on_colony_1_year_old = { | |
events = { | |
} | |
} | |
on_colony_2_years_old = { | |
events = { | |
} | |
} | |
on_colony_3_years_old = { | |
events = { | |
} | |
} | |
on_colony_4_years_old = { | |
events = { | |
} | |
} | |
on_colony_5_years_old = { | |
events = { | |
} | |
} | |
on_colony_6_years_old = { | |
events = { | |
} | |
} | |
on_colony_7_years_old = { | |
events = { | |
} | |
} | |
on_colony_8_years_old = { | |
events = { | |
} | |
} | |
on_colony_9_years_old = { | |
events = { | |
} | |
} | |
on_colony_10_years_old = { | |
events = { | |
} | |
} | |
# Fires for each planet every 5 years (counting up from colonisation date) | |
on_colony_5_year_pulse = { | |
events = { | |
} | |
} | |
# a new leader is generated for an empire, to be available for recruitment | |
# scope: country, from: leader | |
on_leader_spawned = { | |
events = { | |
} | |
} | |
# called during empire initialization when starting a new game | |
# scope: country | |
empire_init_add_technologies = { | |
events = { | |
} | |
} | |
# Called during empire initialization when starting a new game if has_secondary_species game rule is true. | |
# Called before empire_init_create_capital_pops. | |
# scope: planet | |
# from: founder species | |
# fromfrom: secondary species (if exists) | |
empire_init_capital_planet = { | |
events = { | |
# at this point the species might have changed (because we added traits), so FROMFROM might not be the secondary species anymore | |
} | |
} | |
# called during empire initialization when starting a new game | |
# scope: country | |
empire_init_create_ships = { | |
events = { | |
} | |
} | |
# Called when an election starts | |
# scope: country | |
on_election_started = { | |
events = { | |
} | |
} | |
# Called when an election ends | |
# scope: country | |
on_election_ended = { | |
events = { | |
} | |
} | |
# Called upon entering FTL (on-action name scripted on the Bypass type) | |
# THIS = Fleet | |
# FROM = System jumping to | |
# FROMFROM = System jumped from | |
on_entering_gateway = { | |
events = { | |
} | |
} | |
# Called upon entering FTL (on-action name scripted on the Bypass type) | |
# THIS = Fleet | |
# FROM = System jumping to | |
# FROMFROM = System jumped from | |
on_entering_wormhole = { | |
events = { | |
} | |
} | |
# THIS = Fleet | |
on_jump_drive = { | |
events = { | |
} | |
} | |
# this = country | |
on_pirate_spawn = { | |
events = { | |
} | |
} | |
# Called when a Starbase changes owner | |
# THIS = Ship (Starbase) | |
# FROM = Former Owner (Country) | |
on_starbase_transfer = { | |
events = { | |
} | |
} | |
# | |
# Both the following on_action are called when fleet joined combat | |
# (The first one is called for the attacker fleet, the second one is called for the defending fleet) | |
# | |
# This = Aggressor Fleet | |
# From = Attacked Fleet | |
# FromFrom = Additional Attacked Fleet (if part of ongoing combat) | |
# FromFromFrom = Additional Attacked Fleet (if part of ongoing combat) | |
on_fleet_combat_joined_attacker = { | |
events = { | |
} | |
} | |
# This = Attacked Fleet | |
# From = Aggressor Fleet | |
# FromFrom = Additional Attacked Fleet (if joining ongoing combat) | |
# FromFromFrom = Additional Attacked Fleet (if joining ongoing combat) | |
on_fleet_combat_joined_defender = { | |
events = { | |
} | |
} | |
# From = system | |
# FromFrom = country (new owner) | |
# This = country (previous owner) | |
on_system_lost = { | |
events = { | |
} | |
} | |
# From = system | |
# FromFrom = country (previous owner) | |
# This = country (new owner) | |
on_system_gained = { | |
events = { | |
} | |
} | |
# This = Pop | |
# From = Country (buyer) | |
# Fromfrom = Country (seller) | |
on_slave_sold_on_market = { | |
events = { | |
} | |
} | |
# This = Country | |
on_relic_activated = { | |
events = { | |
} | |
} | |
# This = Fleet ( science vessel ) | |
# From = Archaeological Site | |
on_arch_stage_finished = { | |
events = { | |
} | |
} | |
on_arch_site_finished = { | |
events = { | |
} | |
} | |
# This = Country, first member added | |
on_galactic_community_formed = { | |
events = { | |
} | |
} | |
on_galactic_council_established = { | |
events = { | |
} | |
} | |
# This = Country | |
on_add_community_member = { | |
events = { | |
} | |
} | |
on_remove_community_member = { | |
events = { | |
} | |
} | |
on_add_to_council = { | |
events = { | |
} | |
} | |
on_remove_from_council = { | |
events = { | |
} | |
} | |
on_join_alliance = { | |
events = { | |
} | |
} | |
on_leave_alliance = { | |
events = { | |
} | |
} | |
# This = subject | |
# From = subject's overlord | |
on_becoming_subject = { | |
events = { | |
} | |
} | |
# This = empire trying to leave federation | |
# From = empire who declined (federation leader) | |
on_ask_to_leave_federation_declined = { | |
events = { | |
} | |
} | |
# Scope: | |
# this/root = planet that have been fired upon | |
# from = fleet that fired | |
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = { | |
# events = { | |
# planet_destruction.1 | |
# } | |
#} | |
on_destroy_planet_with_PLANET_KILLER_CRACKER = { | |
events = { | |
} | |
} | |
on_destroy_planet_with_PLANET_KILLER_SHIELDER = { | |
events = { | |
} | |
} | |
on_destroy_planet_with_PLANET_KILLER_NEUTRON = { | |
events = { | |
} | |
} | |
on_destroy_planet_with_PLANET_KILLER_GODRAY = { | |
events = { | |
} | |
} | |
on_destroy_planet_with_PLANET_KILLER_NANOBOTS = { | |
events = { | |
} | |
} |
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