Created
June 4, 2024 22:25
-
-
Save ttruty/e2f4632754843787b417695bcd9159d5 to your computer and use it in GitHub Desktop.
Arrange pile of cards in Unity
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CardManager : MonoBehaviour | |
{ | |
[SerializeField] private GameObject cardPrefab; | |
[SerializeField] private int numberOfCards = 10; | |
[SerializeField] private float stackSpacing = 0.2f; // Adjust to control spacing between cards | |
[SerializeField] private Vector2 stackPosition = new Vector2(0, -3); // Bottom of the screen | |
private c | |
void Start() | |
{ | |
// Set the CardManager's position to the center of the screen | |
for (int i = 0; i < numberOfCards; i++) | |
{ | |
GameObject card = Instantiate(cardPrefab, transform); | |
float randomRotation = Random.Range(-15f, 15f); | |
// Position each card at the bottom third of the screen, slightly above the previous card | |
Vector3 cardPosition = new Vector3(transform.position.x, transform.position.y + i * stackSpacing, transform.position.z); | |
card.transform.position = cardPosition; | |
card.transform.rotation = Quaternion.Euler(0, 0, randomRotation); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment