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using UnityEngine;
using UnityEngine.EventSystems;
public class ControllerUI : MonoBehaviour,IBeginDragHandler,IDragHandler,IEndDragHandler
{
public void OnBeginDrag(PointerEventData eventData){
     // ドラックが開始したとき
}
public void OnDrag(PointerEventData eventData){
     // ドラック中の処理
transform.position = eventData.position;
}
public void OnEndDrag(PointerEventData eventData){
    // ドラックが終了したときの処理
}
}
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