Created
January 13, 2016 22:36
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elevetor level2.js
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{ | |
init: function(elevators, floors) { | |
var elevator = elevators[0]; // Let's use the first elevator | |
floors.forEach(function(floor) { | |
function addFloorToDestinationQueue(floor) { | |
if(elevator.destinationQueue.indexOf(floor) === -1) { | |
elevator.destinationQueue.push(floor); | |
} | |
} | |
floor.on("up_button_pressed", function() { | |
addFloorToDestinationQueue(floor.level); | |
}); | |
floor.on("down_button_pressed", function() { | |
addFloorToDestinationQueue(floor.level); | |
}); | |
}); | |
// Whenever the elevator is idle (has no more queued destinations) ... | |
elevator.on("idle", function() { | |
baseFloor = Math.round((floors.length-1)/2); | |
if(elevator.currentFloor() !== baseFloor) { | |
elevator.goToFloor(baseFloor); | |
} | |
elevator.on("floor_button_pressed", function(floorNum) { | |
elevator.goToFloor(floorNum); | |
}); | |
// let's go to all the floors (or did we forget one?) | |
//elevator.goToFloor(0); | |
//elevator.goToFloor(1); | |
//elevator.goToFloor(2); | |
}); | |
}, | |
update: function(dt, elevators, floors) { | |
// We normally don't need to do anything here | |
} | |
} |
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