Created
January 13, 2016 23:07
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elevator level6.js - still same like level4
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{ | |
init: function(elevators, floors) { | |
console.log(elevators); | |
// # Elevators | |
elevators.forEach(function(elevator) { | |
elevator.on("stopped_at_floor", function(floorNum) { | |
if(elevator.destinationQueue.indexOf(floorNum) !== -1) { | |
elevator.destinationQueue.splice(elevator.destinationQueue.indexOf(floorNum), 1); | |
} | |
}); | |
// Whenever the elevator is idle (has no more queued destinations) ... | |
elevator.on("idle", function() { | |
baseFloor = Math.round((floors.length-1)/2); | |
if(elevator.currentFloor() !== baseFloor) { | |
elevator.goToFloor(0); | |
} | |
elevator.on("floor_button_pressed", function(floorNum) { | |
elevator.goToFloor(floorNum); | |
}); | |
}); | |
}); | |
// # Floors | |
floors.forEach(function(floor) { | |
function addFloorToDestinationQueue(floor) { | |
var elevatorWithLowestCount = elevators[0]; | |
elevators.forEach(function(elevator) { | |
if(elevator.destinationQueue.lenght < elevatorWithLowestCount.destinationQueue.lenght) { | |
elevatorWithLowestCount = elevator; | |
} | |
}); | |
elevatorWithLowestCount.destinationQueue.push(floor); | |
} | |
floor.on("up_button_pressed", function() { | |
addFloorToDestinationQueue(floor.level); | |
}); | |
floor.on("down_button_pressed", function() { | |
addFloorToDestinationQueue(floor.level); | |
}); | |
}); | |
}, | |
update: function(dt, elevators, floors) { | |
// We normally don't need to do anything here | |
} | |
} |
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