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Factorio MoonLogic AAI Attack Squad
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out = {} | |
--var = {} | |
delay = 1 | |
-- ===================================================== | |
-- Functions | |
-- ===================================================== | |
function math.average(t) | |
local sum = 0 | |
for _,v in pairs(t) do -- Get the sum of all numbers in t | |
sum = sum + v | |
end | |
return sum / #t | |
end | |
function min(t) | |
local min = math.huge | |
for i = 1, #t do | |
min = min < t[i] and min or t[i] | |
end | |
return min | |
end | |
function max(a) | |
local values = {} | |
for k,v in pairs(a) do | |
values[#values+1] = v | |
end | |
table.sort(values) -- automatically sorts lowest to highest | |
return values[#values] | |
end | |
function count(T) | |
local count = 0 | |
for _ in pairs(T) do count = count + 1 end | |
return count | |
end | |
-- ===================================================== | |
-- Const | |
-- ===================================================== | |
unitId = red['vehicle-chaingunner-vehicle-chaingunner-gun-_-signal'] | |
-- // Only if valid unit | |
if unitId > 0 then | |
var['units'] = red['signal-count'] | |
-- ===================================================== | |
-- Checks | |
-- ===================================================== | |
-- ===================================================== | |
-- Distance | |
if var['distance'] == nil or count(var['distance']) > var['units'] then | |
var['distance'] = {} | |
end | |
distance = 0 | |
distance = distance + red['signal-range'] | |
var['distance'][unitId] = distance | |
var['max-distance'] = max(var['distance']) | |
-- ===================================================== | |
-- Health Check | |
if var['health'] == nil or count(var['health']) > var['units'] then | |
var['health'] = {} | |
end | |
health = 0 | |
health = health + red['signal-health'] | |
var['health'][unitId] = health | |
-- ===================================================== | |
-- Ammo Check | |
if var['ammo'] == nil or count(var['ammo']) > var['units'] then | |
var['ammo'] = {} | |
end | |
ammo = 0 | |
ammo = ammo + red['firearm-magazine'] | |
ammo = ammo + red['piercing-rounds-magazine'] | |
var['ammo'][unitId] = ammo | |
-- ===================================================== | |
-- Fuel Check | |
if var['fuel'] == nil or count(var['fuel']) > var['units'] then | |
var['fuel'] = {} | |
end | |
fuel = 0 | |
fuel = fuel + red['processed-fuel'] | |
var['fuel'][unitId] = fuel | |
--game.print(min(var['health'])) | |
-- ===================================================== | |
-- Logic | |
-- ===================================================== | |
if red['zone-x-red'] == nil then | |
red['zone-x-red'] = 0 | |
end | |
out['vehicle-chaingunner-vehicle-chaingunner-gun-_-signal'] = unitId | |
if red['vehicle-chaingunner-vehicle-chaingunner-gun-_-signal'] == 1 then | |
var['commander-id'] = red['signal-id'] | |
end | |
if red['zone-x-red'] == 1 and var['units'] > 4 and min(var['health']) > 200 and min(var['ammo']) > 25 and min(var['fuel']) > 20 then | |
var['action'] = "attack" | |
else | |
var['action'] = "depot" | |
end | |
if var['action'] == "attack" then | |
if red['signal-id'] == var['commander-id'] then | |
if max(var['distance']) > 25 then | |
var['commander-pause'] = 1 | |
out['signal-speed'] = 1 | |
else | |
var['commander-pause'] = 0 | |
out['signal-speed'] = 500 | |
out['signal-x-tile'] = red['signal-x-tile'] | |
out['signal-y-tile'] = red['signal-y-tile'] | |
end | |
else | |
if red['signal-time-move'] > 10000 and distance > 10 then | |
out['signal-x-tile'] = red['signal-x-tile'] + 10 | |
out['signal-y-tile'] = red['signal-y-tile'] + 10 | |
else | |
out['signal-follow-id'] = var['commander-id'] | |
end | |
end | |
out['signal-red'] = 1 | |
attack = 1 | |
var['action'] = "attack" | |
end | |
if var['action'] == "depot" then | |
if red['signal-time-move'] > 10000 and distance > 10 then | |
out['signal-x-tile'] = green['signal-x-tile'] + 10 | |
out['signal-y-tile'] = green['signal-y-tile'] + 10 | |
else | |
out['signal-x-tile'] = green['signal-x-tile'] | |
out['signal-y-tile'] = green['signal-y-tile'] | |
end | |
out['signal-black'] = 1 | |
attack = 0 | |
if var['action'] == "attack" or var['action'] == "depot" then | |
var['min-health'] = nil | |
var['min-ammo'] = nil | |
var['min-fuel'] = nil | |
end | |
var['action'] = "depot" | |
end | |
end |
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