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Features Required In Support of Incremental Authorship
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# Features Required In Support of Incremental Authorship | |
# | |
# This is a TOML file. It contains structured data. | |
# See https://toml.io/en/ | |
# Most authors cannot commit full time to writing. | |
# Nevertheless, due to the very powerful free tools for text editing and source control, | |
# it is possible over time to build up a meaningful corpus of well-written art. | |
# In fact, the length of incubation, if well socialized, can actually serve to build a network of | |
# supporters and contributors which would otherwise be very hard to assemble. | |
# This file is a resource in support of that. | |
# It defines eight categories for the features you might hope for in an incrementally-written work. | |
# Each of those categories has four articulations which you may take or leave when planning your project. | |
# You can use this taxonomy as a score card to help you select | |
# a framework for your writing project. Or as a way of defining | |
# the scope of your project once you've made that choice. | |
# Maybe it can be a means of deconstructing a work you admire | |
# so you can implement something similar yourself. | |
# What is a writing framework? Anything from a single piece of paper to a fully-featured game engine. | |
# You have to pick one in order to proceed. | |
# In scoring a framework against a functional category, the | |
# guidance here is not to try to evaluate the maturity of the implementation. | |
# Rather, to capture the priority established in respect of such functionality. | |
# Until you discover otherwise, the default under each category is: | |
# | |
# priority = "unknown" | |
# The main focus should be on finding examples of how to implement a particular functionality. | |
# Eg, when you find one, you paste in a section like this: | |
# [[Facility.Trophy.examples]] | |
# release = "sphinx-basic-ng 1.0.0b1" | |
# label = "Sphinx theme integration with Ethical Ads" | |
# url = "https://sphinx-basic-ng.readthedocs.io/en/latest/usage/components/ethical-ads/" | |
[meta.history] | |
origin = 2023-02-27 | |
update = 2023-06-27 | |
[meta.scoring] | |
implemented = +2 | |
agnostic = +1 | |
unknown = 0 | |
challenged = -1 | |
incompatible = -2 | |
[meta.definitions] | |
NPC = "Non Player Character" | |
[Economy] | |
# Mechanisms to invite ambition and quantify advancement. | |
[Economy.Credits] | |
# Is there a system of money or credit? | |
# Indicative scoring | |
priority = "agnostic" | |
[[Economy.Credits.examples]] | |
# First indicative example | |
release = "" | |
label = "" | |
url = "" | |
[[Economy.Credits.examples]] | |
# Second indicative example | |
release = "" | |
label = "" | |
url = "" | |
[Economy.Crafting] | |
# Can you make things and sell them? | |
[Economy.Trading] | |
# Can NPCs participate in the credit system? | |
[Economy.Influence] | |
# Does trading of wealth impact story outcomes? | |
[Sensory] | |
# Playful interactions with the story world. | |
[Sensory.Events] | |
# Can things happen even when there's no human input? | |
[Sensory.Propagation] | |
# Do actions travel beyond their point of origin? | |
[Sensory.Rhythm] | |
# Does the world have a day/night cycle? Do objects throb? | |
[Sensory.Occlusion] | |
# Can world objects block sensory signals? | |
[Reactions] | |
# The world looks back at us. | |
[Reactions.Awareness] | |
# Can NPCs detect the presence or recent actions of the reader? | |
[Reactions.Affinity] | |
# Should an NPC align with or oppose the reader, can this posture be modified? | |
[Reactions.Discovery] | |
# Can NPCs interact with the world; eg: patrolling, etc? | |
[Reactions.Performance] | |
# Can NPCs be controlled to perform cut scenes or other dynamically generated behaviour? | |
[Mobility] | |
# History is written every time we move. | |
[Mobility.Navigation] | |
# Is there a compass?. Do places have names? Can the reader define waypoints? | |
[Mobility.Terrain] | |
# Can travel be modified by the local environment? Swamps? Conveyor belts? | |
[Mobility.Scouting] | |
# Are NPCs or other world objects capable of finding routes through the world? | |
[Mobility.Vehicles] | |
# Can NPCs or other world objects modify the location of the reader? | |
[Risk] | |
# Contention. Triumph. Disaster. | |
[Risk.Environment] | |
# Can the immediate locality challenge the reader? Might they be drowning, or burned by lava? | |
[Risk.Health] | |
# Is there a numerical tally of damage? And consequently the prospect of death? | |
[Risk.Combat] | |
# Do NPCs pose a threat to the reader? | |
[Risk.Social] | |
# Do any actions of the reader carry the penalty of NPC reaction en masse? | |
[Obligations] | |
# Cost of ownership. The perils of success. | |
[Obligations.Ownership] | |
# Do world objects require to be defended in order to claim them? | |
[Obligations.Practice] | |
# Do reader attributes require to be trained? Do they diminish without use? | |
[Obligations.Encumbrance] | |
# Are there capacities to be obtained in order to persist ownership? | |
[Obligations.Enmity] | |
# Is ownership respected by NPCs, or is it a potential source of conflict? | |
[Persona] | |
# This is how we recognise ourselves. | |
[Persona.Character] | |
# Does the reader acquire abilities or attributes? | |
[Persona.Insignia] | |
# Can the reader choose an affiliation? Tattoos?. | |
[Persona.Alignment] | |
# Do attributes bestow abilities? Do they dictate certain story roles? | |
[Persona.Fortune] | |
# Does chance have a part to play? is luck a character attribute? | |
[Facility] | |
# Mechanisms to enrich or propagate the reader experience. | |
[Facility.Tutorial] | |
# Is there a way of experiencing the story world without all the Risks and Obligations? | |
[Facility.Transcript] | |
# Is it possible to retain a record of any reading of the work? | |
[Facility.Session] | |
# Is it possible to preserve world state? Can it be retained for use later? | |
[Facility.Trophy] | |
# Are there external artifacts to the story? Can they be initiated from within the story world? | |
# Feelies? Advertising affiliates? Merchandise? |
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