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@tunght13488
Created June 20, 2023 02:15
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Player State Machine*
Player State Machine*
Grounded*
jump -> Airborne
fall -> Airborne
Idle*
Moving
Airborne
land -> Grounded
mount -> Walled
Airborne_Base*
jump -> Ascending
fall -> Descending
Ascending
apex -> Apex
Apex
fall -> Descending
Descending
Walled
function render(model){
let current_state_name = model.active_states[0].name;
return $("h1",
{style: {color: "darkBlue"}},
`The current state is: ${current_state_name}`);
}
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