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@ad8e
ad8e / glfw_ship.cpp
Last active June 3, 2024 01:48
instructions to use skia and glfw together. (download, installation, first program). as of Sept 2023, Windows is broken but this is still sadly the best starting resource for skia on Windows too.
/* Note: this Google copyright notice only applies to the original file, which has large sections copy-pasted here. my changes are under CC0 (public domain).
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/*
The official instructions don't work well. These alternative instructions are intended to be the shortest path to get a minimal setup running.
@SaschaWillems
SaschaWillems / vk.cpp
Last active November 23, 2023 10:02
Multiple Vulkan buffer binding points
Shader
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inPosB;
layout (location = 3) in vec3 inColorB;
...
Application