Created
April 26, 2014 10:01
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#include <cstdio> | |
#include <cstring> | |
#include <vector> | |
#include <limits> | |
#define GRAVE 2 | |
#define HOLE 1 | |
#define START 3 | |
#define END 4 | |
#define NONE 0 | |
#define x first | |
#define y second | |
#define mp make_pair | |
using namespace std; | |
typedef pair<int, int> Point; | |
const int INF = 1e9; | |
const int N = 1000; | |
int n, W, H, G, E; | |
int dx[4] = {-1, 0, 1, 0}; | |
int dy[4] = {0, 1, 0, -1}; | |
int d[N], board[40][40]; | |
int encode(Point p) { | |
return (p.x * H + p.y); | |
} | |
int m, last[N], to[4*N], next[4*N], weight[4*N], from[4*N]; | |
void add_edge(Point p1, Point p2, int w) { | |
int u = encode(p1); | |
int v = encode(p2); | |
from[m] = u; | |
to[m] = v; | |
weight[m] = w; | |
next[m] = last[u]; | |
last[u] = m++; | |
} | |
bool validi(int i) { | |
return (i >= 0 && i<W); | |
} | |
bool validj(int j) { | |
return (j >= 0 && j<H); | |
} | |
bool relax() { | |
bool relaxed = false; | |
for (int e = 0; e<m; e++) { | |
int u = from[e], v = to[e], w = weight[e]; | |
if (d[u]< d[v] - w) { | |
relaxed = true; | |
d[v] = d[u] + w; | |
} | |
} | |
return relaxed; | |
} | |
bool bellman() { | |
for (int i = 0; i<n; i++) | |
d[i] = INF; | |
d[0] = 0; | |
for (int i=0; i<n; i++) { | |
relax(); | |
} | |
/* | |
for (int e = 0; e<m; e++) { | |
printf("(%d, %d)=%d\n", from[e], to[e], weight[e]); | |
} | |
for (int u =0; u<4; u++) | |
printf("u=%d, d[u]=%d\n", u, d[u]); | |
*/ | |
bool hasCycle = relax(); | |
return hasCycle; | |
} | |
void init() { | |
for (int i=0; i<W; i++) | |
for (int j=0; j<H; j++) | |
board[i][j] = NONE; | |
board[0][0] = START; | |
board[W-1][H-1] = END; | |
m = 0; | |
memset(last, -1, sizeof last); | |
} | |
int main() { | |
while (scanf("%d %d", &W, &H)) { | |
if (W == 0 && H == 0) break; | |
init(); | |
n = W*H; | |
scanf("%d", &G); | |
for (int i=0; i<G; i++) { | |
int x, y; | |
scanf("%d%d", &x, &y); | |
board[x][y] = GRAVE; | |
} | |
scanf("%d", &E); | |
for (int i=0; i<E; i++) { | |
int x1, y1, x2, y2, t; | |
scanf("%d%d%d%d%d", &x1, &y1, &x2, &y2, &t); | |
board[x1][y1] = HOLE; | |
add_edge(mp(x1, y1), mp(x2, y2), t); | |
} | |
/* | |
for (int i=0; i<W; i++){ | |
for (int j=0; j<H; j++) | |
printf("%d ", board[i][j]); | |
printf("\n"); | |
} | |
*/ | |
for (int i=0; i<W; i++) { | |
for (int j=0; j<H; j++) { | |
if (board[i][j] == GRAVE) continue; | |
if (board[i][j] == HOLE) continue; | |
if (board[i][j] == END) continue; | |
for (int k=0; k<4; k++) { | |
if (validi(i+dx[k]) && validj(j+dy[k])) | |
if (board[i+dx[k]][j+dy[k]] != GRAVE) | |
add_edge(mp(i, j), mp(i+dx[k], j+dy[k]), 1); | |
} | |
} | |
} | |
//printf("there are %d edges\n", m); | |
bool hasCycle = bellman(); | |
if (hasCycle) { | |
printf("Never\n"); | |
} else { | |
int u = encode(mp(W-1, H-1)); | |
if (d[u] == INF) printf("Impossible\n"); | |
else printf("%d\n", d[u]); | |
} | |
} | |
return 0; | |
} |
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