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SCRIPT-8
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// title: Snake Game | |
initialState = { | |
speed: 22, | |
totalElapsed: 0, | |
lastElapsed: 0, | |
score: 0, | |
direction: "left", | |
snakeBody: [ | |
[20, 20], | |
[21, 20], | |
[22, 20], | |
[23, 20], | |
[24, 20], | |
], | |
food: { | |
x: 20, | |
y: 30 | |
}, | |
box: { | |
size: 100, | |
x: 5, | |
y: 13 | |
} | |
} | |
var directionOpposingMap = { | |
up: "down", | |
down: "up", | |
left: "right", | |
right: "left" | |
} | |
update = (state, input, elapsed) => { | |
// speed control | |
state.totalElapsed += elapsed; | |
if ( state.totalElapsed - state.lastElapsed <= 1000 / state.speed){ | |
return; | |
} | |
state.lastElapsed = state.totalElapsed; | |
// variables | |
var head = state.snakeBody[0]; | |
var food = state.food; | |
const {box} = state; | |
var nextNode = null; | |
// speed custom setting | |
if (input.a){state.speed += 1}; | |
if (input.b){state.speed -= 1}; | |
// direction changing | |
for (var key in input){ | |
if (key in directionOpposingMap && | |
input[key]===true && | |
key != state.direction && | |
key != directionOpposingMap[state.direction]) { | |
state.direction = key; | |
break; | |
} | |
} | |
if (state.direction==="up"){ nextNode=[head[0],head[1]-1]}; | |
if (state.direction==="down"){nextNode=[head[0],head[1]+1]}; | |
if (state.direction==="left"){nextNode=[head[0]-1,head[1]]}; | |
if (state.direction==="right"){nextNode=[head[0]+1,head[1]]}; | |
// box detect | |
if (nextNode[0] <= box.x ) { | |
nextNode[0] = box.x + box.size - 1; | |
}else if (nextNode[0] >= (box.x + box.size - 1) ) { | |
nextNode[0] = box.x + 1; | |
}else if (nextNode[1] <= box.y ) { | |
nextNode[1] = box.y + box.size - 1; | |
}else if (nextNode[1] >= (box.y + box.size - 1) ) { | |
nextNode[1] = box.y + 1; | |
} | |
// snake body changing | |
state.snakeBody.unshift(nextNode); | |
if (head[0] == state.food.x && head[1] == state.food.y) { | |
var randomNum = Math.floor(Math.random() * Math.floor(box.size - 1)); | |
food.x = box.x + 1 + randomNum; | |
food.y = box.y + 1 + randomNum; | |
state.score += 10; | |
return; | |
} | |
state.snakeBody.pop(); | |
} | |
draw = (state) => { | |
clear(); | |
const {box, food} = state; | |
print(0, 0, `score: ${state.score}`); | |
print(76, 0, `speed: ${state.speed}`); | |
print(0, 118, "press a, b to change speed"); | |
circStroke(food.x, food.y, 1); | |
state.snakeBody.forEach(node => { | |
var x = node[0], y = node[1]; | |
circStroke(x, y, 1); | |
}); | |
rectStroke( box.x, box.y, box.size, box.size); | |
} |
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[] |
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{} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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{} |
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