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February 3, 2017 08:53
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A rudimentary 360° video sphere projector. Receives a source element (i.e. <video/>) to read from and a destination <canvas/> to draw into.
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define([ | |
"jquery", | |
"lodash", | |
"three" | |
], function( | |
$, | |
_, | |
Three | |
){ | |
var requestAnimationFrame = (window.requestAnimationFrame || _.noop).bind(window), | |
cancelAnimationFrame = (window.cancelAnimationFrame || _.noop).bind(window); | |
var CAMERA_FIELD_OF_VIEW = 45, | |
SPHERE_RADIUS = 10, | |
SPHERE_WIDTH_SEGS = 32, | |
SPHERE_HEIGHT_SEGS = 32; | |
var toRad = function(deg){ return Math.PI / 180 * deg; }; | |
var Constructor = function(options){ | |
this.setSourceElement(options["sourceElement"], options["canvas"]); | |
this.setCameraRotation.apply(this, ["x", "y", "z"].map(_.partial(_.result, options["initialCameraRotation"], _, 0))); | |
}; | |
Constructor.prototype = { | |
setSourceElement: function(element, canvas){ | |
this.stop(); | |
var $src = $(element), | |
width = $src.width(), | |
height = $src.height(); | |
this._camera = new Three.PerspectiveCamera(CAMERA_FIELD_OF_VIEW, width / height, 0.1, 1000); | |
var renderer = this._renderer = new Three.WebGLRenderer({ | |
canvas: canvas, | |
precision: "highp", | |
antialias: true | |
}); | |
this.el = renderer.domElement; | |
var scene = this._scene = new Three.Scene(), | |
sphereGeometry = new Three.SphereGeometry(SPHERE_RADIUS, SPHERE_WIDTH_SEGS, SPHERE_HEIGHT_SEGS), | |
texture = this._texture = new Three.Texture(element), | |
material = new Three.MeshBasicMaterial({ map: texture }), | |
sphere = this._sphere = new Three.Mesh(sphereGeometry, material); | |
sphere.scale.x = -1; | |
material.side = Three.FrontSide; | |
texture.generateMipmaps = false; | |
texture.magFilter = Three.LinearFilter; | |
texture.minFilter = Three.LinearFilter; | |
scene.add(sphere); | |
return this.el; | |
}, | |
setCameraRotation: function(x, y, z){ | |
_.extend(this._sphere.rotation, { | |
x: toRad(x), | |
y: toRad(y), | |
z: toRad(z) | |
}); | |
}, | |
play: function(){ | |
this.stop(); | |
var run = function(){ | |
this._texture.needsUpdate = true; | |
this._renderer.render(this._scene, this._camera); | |
this.stop = cancelAnimationFrame.bind(this, requestAnimationFrame(run)); | |
}.bind(this); | |
run(); | |
}, | |
stop: function(){}, | |
destroy: function(){ | |
this.stop(); | |
_.extend(this, { | |
"_texture": undefined, | |
"_renderer": undefined, | |
"_scene": undefined | |
}); | |
} | |
}; | |
return Constructor; | |
}); |
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